Making your project ready for success
Our load testing services will ensure you know exactly what your product can take when traffic gets heavy. Thus we can validate if your product is scalable and performant enough to handle success. We are able to integrate with any engine and test both gameplay and back-end services. No matter the service or application, our load testing will simulate any number of users you require.
Our proprietary headless technology; Cyrex Swarm, simulates the exact player or user behaviour on a large scale (100K+ player bots) by integrating with your application or game’s API, sockets and/or networking services (Unreal Engine, Unity, Custom).
Stop guessing your traffic capacity
Get in touch with our software development experts today to understand how much your system can support before it starts to struggle or fail.
If you haven’t heard about Cyrex Swarm, it’s our proprietary load testing technology. We’ve delivered it to clients like Avalanche Studios, Epic Games, Jagex, and Mythical Games. If you’re familiar with load testing, you might be wondering what makes Swarm so special? There’s plenty of load testing solutions available. However, most are focused on web communication and we found them limited on user tests. With Cyrex Swarm, we are capable of testing scaling up to a million concurrent players.
We’ve integrated with almost every networking library in the gaming industry. So, if you’re using any standard or typical library known in the gaming, we guarantee out-of-the-box support from Cyrex Swarm. It talks to your backend and is not linked to any singular point or piece, when we say Swarm, we mean it. Everywhere it needs to be, as much as it needs to be.
How our testing solution works
Using these scripts, we test how the system handles high volumes of users operating as users would. As opposed to typical load testing, which is similar to a DDOS, we don’t just flood packets into the system.
We simulate each user process fully; from connection and authentication to entering and searching for matches in video games. This process occurs entirely on the network level, connecting directly with the API or network protocol (UDP/TCP).
When doing these tests, we are not limited to only the numbers that became a struggle for the system. We will have the ability to hone in on precisely which functionality began to struggle and offer specific solutions to counteract its effect.
Don't just listen to us, find out what our clients and partners have to say
"There are two benefits of cooperating with Cyrex - the quality of their work and the quality of cooperation with the team. Space Punks’ audit was thorough and gave us confidence in the security and scalability of the game. The way the team operates is a showcase of great balance between structure and flexibility."
Flying Wild Hog
"Cyrex has been a great asset to our business. They quickly understood our processes and successfully converted those into the digital space. Our day to day operations have improved significantly because of the solutions provided."
"When thinking about next generation solutions in terms of Cyber and IT, Cyrex has by far been the best party to us. Their expertise in the technology field is beyond limits as they have always delivered the impossible. We deeply respect the partnership with Cyrex and are looking forward to continue collaborating."
News, thoughts and talking points
Constantly updated news and free thoughts on all things cybersecurity, application and software development hacking, and more.