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The Planner · Mat

Launch Season

You only launch once.

Every big launch draws a crowd. Most of them came to play. A few came for the score. We break in first, so they can't.

Penetration testing and load testing for games. 30 minute call.

Trusted by teams at

TencentAmazon GamesFuncomTechlandGrinding Gear GamesDigital ExtremesSumo DigitalBethesda

Past Jobs

We've pulled this off before.

Dune: Awakening

150,000+

Concurrent users stress tested before launch, alongside a six month security engagement.

Case study

Dying Light 2

1,000,000+

Concurrent users validated before a launch that drew over five million players.

Case study

Path of Exile 2

Hundreds of RPCs

Client to server calls tested one by one to protect the game's economy.

Case study
“When it comes to load and penetration testing, Cyrex are clearly the market leader. They provide me with confidence that our game titles will go to market without major security or scalability issues at launch.”

Tencent

The Target

Three ways in.

Every online game has three doors worth breaking. We check all of them.

The doors open.

Part One

The doors open.

Millions arrive at once. One weak service and the whole launch stalls.

Read the file
Worth stealing.

Part Two

Worth stealing.

Duped currency, free purchases, a market in freefall. You can patch the bug. Not the damage.

Read the file
Who has the keys?

Part Three

Who has the keys?

Every login is a door. Most aren't locked as well as you think.

Read the file

The Crew

Every job needs a crew.

Ours pairs a senior offensive engineer with Deus Rex, our autonomous AI pentesting agent. Deus Rex covers every endpoint at machine speed. The engineer finds the way in only a human would think of. Together, that's pair hacking.

Meet Deus Rex

The Plan

Every job runs the same way.

Recon

01

Recon

We map every endpoint, service and protocol your game exposes.

The Break-In

02

The Break-In

We intercept, tamper, replay and chain, exactly as a real crew would.

The Rush

03

The Rush

Cyrex Swarm simulates millions of players hitting your backend at once.

The Debrief

04

The Debrief

Every finding, its CVSS score and exactly how to fix it.

The Return

05

The Return

We come back and retest, to prove the fixes hold.

Same crew. Same plan. Before launch, not after.

Plan the job

“Their team of security experts has been instrumental in helping us identify and address security concerns in our game software and infrastructure.”

Amazon Games

“Their detailed reports gave us the insight and confidence needed to ensure our game was secure, stable, and ready to meet the demands of players from day one.”

Sumo Digital
Cyrex

Your Move

Plan the job.

Tell us when you launch. We'll tell you how we'd break in, and how to stop anyone else doing it first.

Book a call

No commitment required.