
Part One
The doors open.
Millions arrive at once. One weak service and the whole launch stalls.
Read the file

Launch Season
Every big launch draws a crowd. Most of them came to play. A few came for the score. We break in first, so they can't.
Penetration testing and load testing for games. 30 minute call.
Trusted by teams at
Past Jobs
Dune: Awakening
Concurrent users stress tested before launch, alongside a six month security engagement.
Case study →Dying Light 2
Concurrent users validated before a launch that drew over five million players.
Case study →Path of Exile 2
Client to server calls tested one by one to protect the game's economy.
Case study →“When it comes to load and penetration testing, Cyrex are clearly the market leader. They provide me with confidence that our game titles will go to market without major security or scalability issues at launch.”
Tencent
The Target
Every online game has three doors worth breaking. We check all of them.

Part One
Millions arrive at once. One weak service and the whole launch stalls.
Read the file ↗
Part Two
Duped currency, free purchases, a market in freefall. You can patch the bug. Not the damage.
Read the file ↗
Part Three
Every login is a door. Most aren't locked as well as you think.
Read the file ↗



The Crew
Ours pairs a senior offensive engineer with Deus Rex, our autonomous AI pentesting agent. Deus Rex covers every endpoint at machine speed. The engineer finds the way in only a human would think of. Together, that's pair hacking.
Meet Deus Rex →The Plan

We map every endpoint, service and protocol your game exposes.

We intercept, tamper, replay and chain, exactly as a real crew would.

Cyrex Swarm simulates millions of players hitting your backend at once.

Every finding, its CVSS score and exactly how to fix it.

We come back and retest, to prove the fixes hold.
“Their team of security experts has been instrumental in helping us identify and address security concerns in our game software and infrastructure.”
“Their detailed reports gave us the insight and confidence needed to ensure our game was secure, stable, and ready to meet the demands of players from day one.”


Your Move
Tell us when you launch. We'll tell you how we'd break in, and how to stop anyone else doing it first.
Book a call→No commitment required.