Security
Cloud, Development, Security,
Cloud Gaming: Benefits for Indie Developers
As a company built by native game developers, we couldn’t help but see the potential in cloud gaming and what it could offer indie developers. Over time, hardware only gets more advanced and those who are left behind watch an ever-expanding technology gap. That’s why we are so passionate about cloud gaming and why we launched Cyrex GST. Not only for players but for developers ...
22 December 2020
Security,
Security Explained: Penetration Testing vs Bug Bounties
In the world of application and network cybersecurity, you may have asked the question: what is penetration testing? Or what are bug bounties? Trying to find the right security and what precautions to take can be a difficult task. It is something that requires research and some knowhow. We know that coming into the technical side of cybersecurity can be ...
17 December 2020
Security, Development,
How Does 5G Affect Application Security?
5G is a huge step forward in connectivity and speeds but this increase also brings security flaws. It’s not as simple as 3G to 4G. This step is as big as moving to broadband from dial-up. It offers faster speeds, lower latency, a more responsive system, and even less power usage. It carries more devices with a stronger connection at ...
12 November 2020
Video Games, Cloud, News, Security,
Anti-Cheat Systems: Security through Obscurity
Anti-cheat solutions are a common sight in online games. Most studios even have their own proprietary anti-cheat system. Easy Anti-Cheat (EAC), Valve Anti-Cheat (VAC), BattlEye, are well-known and commonly used. These systems are useful to have, they deter the average hacker and stop opportunists at the door. It’s the perception of the anti-cheat and the consequences of being caught that ...
5 November 2020
News, Security, Video Games,
Cyrex’ New Indie First Security Program for First-Time Developers
Cyrex is launching a brand-new program, Indie First, to protect indie developers in the gaming sector. Cybersecurity is a constantly growing worry and with more indie developers emerging now more than ever, there is a huge need for awareness and proactivity in the space. Cyrex wants to give developers that boost they need to keep their IP, revenue, and players ...
9 October 2020
Video Games, Case Study, Security,
A Study In Success: Testing MovieStarPlanet 2
We consider ourselves lucky to be able to do work we’re passionate about in an industry we love. For the entire Cyrex team, working with video games has been a lifelong ambition and seeing our cybersecurity and development skills succeed in making games and online spaces safer for players and developers alike is when we’re at our most fulfilled in ...
12 August 2020
Video Games, Security,
Game Security: Protecting Your Bottom Line
For those of us who grew up before the true tech boom, the term ‘hacker’ and the idea of hacking as a viable, ethical professional field can sometimes be dismissed or misunderstood. It can conjure distorted images of shut-in, anarchist rogue agents with a flair for disruption. Sometimes we think of Hollywood images of Mathew Broderick in War Games or ...
22 June 2020
Video Games, Security,
Nintendo’s NNID Hack: The Impact of Authentication Flaws
The entire games industry and news media set have been talking this week about the recent Nintendo’s NNID hack. With the confirmed number of breaches now over 300,000, as well as potentially a similarly large number of account hijackings, we think now is an ideal time to give a security viewpoint on what happened, how it happened, and what can ...
16 June 2020
Video Games, Security,
Do Online Games Pose Greater Cyber Risks?
As cybersecurity experts working in the games industry, perhaps the most common question we hear all the time is ‘What type of game is most likely to be hacked?’ Generally speaking, all games are hackable in theory and there isn’t really a hierarchy for one type or genre being more or less hackable than any other. Mobile games, for instance, ...
11 June 2020