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Security Testing

Tera

Client:Gameforge (Developer: Bluehole Studio)

Cyrex partnered with Gameforge to conduct iterative black box penetration testing for TERA, securing its custom engine networking, gameplay systems, and in-game economy through real-world attack simulation.

The Challenge

Securing a Custom MMORPG Engine Without Documentation

TERA is a large-scale fantasy MMORPG built on a proprietary in-house engine and custom network protocol. With millions of global players and complex in-game systems, validating security from an external attacker perspective was essential.

Cyrex was engaged under a black box penetration testing model, meaning:

  • No source code access
  • No internal documentation
  • No architectural diagrams

To test the platform effectively, we first performed reconnaissance and reverse engineered the networking structure in order to integrate our tooling.

The scope included:

  • Network-based packet communication
  • Player movement and combat physics
  • Fighting abilities and skill systems
  • Crafting and resource gathering
  • Player-to-player trading and the “Grand Exchange”
  • Duelling systems
  • Quest logic (start and completion)
  • Mount mechanics
  • Guild and party systems
  • Account registration and authentication
  • Character creation

For a persistent MMORPG with a live in-game economy, vulnerabilities in progression or trading systems can significantly impact player fairness and platform stability.

The Cyrex Solution

Iterative Black Box Penetration Testing

Cyrex conducted multiple testing iterations, each building upon findings from the previous phase.

Reverse Engineering & Network Analysis

With no documentation available, our team:

  • Analyzed network packet structures
  • Reverse engineered client-server communication flows
  • Extracted functionality from the game client
  • Developed custom tooling to interact with proprietary protocols

This allowed us to test gameplay systems in a realistic attacker scenario.

Exploit Discovery Across Gameplay Systems

During testing, we identified multiple vulnerabilities across various systems. One high-impact finding allowed players to repeatedly trigger the “quest complete” state, enabling rapid experience farming and reward duplication.

Such flaws directly affect progression balance and in-game economy integrity.

Each iteration revealed additional weaknesses as the testing surface expanded.

Remediation & Regression Testing

After each patching phase, Cyrex performed:

  • Full sanity testing
  • Comprehensive regression testing

This ensured vulnerabilities were properly resolved and that new issues were not introduced.

The iterative approach allowed for progressive strengthening of the game’s security posture.

The Outcome

Hardened MMORPG Systems Through Real-World Testing

  • Identification and remediation of high-risk vulnerabilities
  • Protection of progression and quest logic integrity
  • Improved stability of trading and guild systems
  • Reinforced server-side validation across proprietary protocols

Client Feedback

Gameforge

The security audits are always splendid. With the extensive reporting and risk assessment, our developers can effectively patch vulnerabilities.
Gameforge
CYREX VERIFIED

Don't Let Players Find the Weakness

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