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Security Testing

Suicide Squad: Kill the Justice League

Client:Rocksteady Studios & Warner Bros.

Cyrex partnered with Rocksteady Studios to deliver white box penetration testing for Suicide Squad: Kill the Justice League, securing Unreal Engine 4 networking, live services, and cross-platform gameplay systems ahead of launch.

The Challenge

Securing a Cross-Platform AAA Action Shooter

Suicide Squad: Kill the Justice League is a high-profile action-adventure shooter set in the DC Universe. Built on Unreal Engine 4 and spanning PC and console platforms, the title combines fast-paced combat with live service elements and multiplayer systems.

For Rocksteady Studios and Warner Bros., security validation was critical.

The attack surface included:

  • Unreal Engine 4 networking implementations
  • Cross-platform gameplay systems
  • Live services infrastructure
  • In-game currency and reward logic
  • Matchmaking and social systems

In a shooter built around combat precision, progression systems, and online interactions, vulnerabilities in gameplay validation or service logic can affect fairness, player trust, and platform stability. The team required a partner capable of reviewing internal systems directly and identifying weaknesses before release.

The Cyrex Solution

White Box Penetration Testing Across Engine & Services

Cyrex conducted comprehensive white box penetration testing, working with visibility into internal implementations to assess security at the code and architecture level.

This approach enabled targeted validation of gameplay logic, networking flows, and service integrations.

Unreal Engine 4 & Networking Security

Given the title's foundation on Unreal Engine 4, our assessment included:

  • UE4 networking and replication mechanisms
  • Server-side validation of player actions
  • Real-time combat and movement logic
  • Data handling between client and backend services

We evaluated how gameplay actions were processed and ensured server authority was enforced across multiplayer interactions.

Cross-Platform & Live Services Assessment

As the game spans PC and console platforms, we reviewed:

  • Platform-specific security considerations
  • Live services architecture
  • Matchmaking flows
  • Clan and invitation systems
  • Social interactions

The objective was to validate consistent security posture across environments and prevent discrepancies that could introduce exploit vectors.

Core Gameplay & Economy Systems

Our white box testing extended into gameplay-critical systems, including:

  • Physics and character movement
  • Shooting mechanics
  • Reward systems
  • In-game currency logic
  • Weapons and item systems
  • Points and upgrade systems

Each component was assessed for improper trust assumptions, logic flaws, or manipulation opportunities that could impact progression or competitive balance.

White box access allowed vulnerabilities to be traced directly to implementation logic, providing precise remediation guidance.

The Outcome

Reinforced Security Across Platforms

  • Identification and remediation of vulnerabilities within Unreal Engine networking
  • Improved validation of combat and progression systems
  • Strengthened cross-platform security consistency
  • Reduced exploit surface across multiplayer and live service features
CYREX VERIFIED

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