Cyrex partnered with Rocksteady Studios to deliver white box penetration testing for Suicide Squad: Kill the Justice League, securing Unreal Engine 4 networking, live services, and cross-platform gameplay systems ahead of launch.
Suicide Squad: Kill the Justice League is a high-profile action-adventure shooter set in the DC Universe. Built on Unreal Engine 4 and spanning PC and console platforms, the title combines fast-paced combat with live service elements and multiplayer systems.
For Rocksteady Studios and Warner Bros., security validation was critical.
The attack surface included:
In a shooter built around combat precision, progression systems, and online interactions, vulnerabilities in gameplay validation or service logic can affect fairness, player trust, and platform stability. The team required a partner capable of reviewing internal systems directly and identifying weaknesses before release.
Cyrex conducted comprehensive white box penetration testing, working with visibility into internal implementations to assess security at the code and architecture level.
This approach enabled targeted validation of gameplay logic, networking flows, and service integrations.
Given the title's foundation on Unreal Engine 4, our assessment included:
We evaluated how gameplay actions were processed and ensured server authority was enforced across multiplayer interactions.
As the game spans PC and console platforms, we reviewed:
The objective was to validate consistent security posture across environments and prevent discrepancies that could introduce exploit vectors.
Our white box testing extended into gameplay-critical systems, including:
Each component was assessed for improper trust assumptions, logic flaws, or manipulation opportunities that could impact progression or competitive balance.
White box access allowed vulnerabilities to be traced directly to implementation logic, providing precise remediation guidance.
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