Cyrex partnered with Gamepires to deliver penetration testing and advanced DDoS simulations using Cyrex Swarm for SCUM, securing multiplayer systems and validating server resilience to ensure fair play and high availability.
SCUM is built around persistent multiplayer survival. Player progression, base building, and high-stakes PvP depend entirely on stable online infrastructure and secure gameplay systems.
For Gamepires, two risks had to be eliminated before launch:
Every inventory action, player interaction, and combat scenario relies on complex backend logic. A weakness in server validation or client trust boundaries could undermine fairness. At the same time, the infrastructure had to withstand malicious traffic designed to overwhelm services.
Gamepires required validation that SCUM could remain secure and accessible under real-world attack conditions.
Cyrex worked directly with Gamepires and Jagex to evaluate SCUM from two angles: exploit discovery and availability resilience.
Our senior security engineers performed a deep assessment of SCUM’s online and multiplayer services, with specific attention to its Unreal Engine–based implementations.
The engagement focused on:
We approached the title as an attacker would — attempting to interfere with gameplay systems, inventory logic, and player interactions to uncover weaknesses before malicious actors could.
This process ensured vulnerabilities were identified and remediated ahead of launch, reinforcing fair play and protecting player progression.
To assess resilience against service disruption, Cyrex deployed Cyrex Swarm, our proprietary load and DDoS simulation platform.
Swarm enabled us to generate high volumes of realistic traffic directed at critical infrastructure components. The objective was to test how SCUM’s existing mitigation strategies responded under pressure.
The DDoS testing engagement included:
Throughout the simulations, Cyrex engineers collaborated in real time with the Gamepires and Jagex teams. Issues were reported as they occurred, adjustments were implemented, and re-tests were conducted to confirm improvements.
This iterative approach ensured mitigation strategies were not only theoretically sound but validated under simulated attack conditions.
“Cyrex supported us with penetration testing and DDoS testing as we prepared to launch SCUM. Their expertise was instrumental in identifying and helping us mitigate vulnerabilities, ensuring fair play and high availability for our players. The team was highly knowledgeable, responsive, and genuinely easy to work with, and we’re looking forward to collaborating again in the future.”
Your launch is months away. Hackers will find exploits in hours. Let our engineers secure your game before it's too late.
Response time: <24 hours • NDA included • No commitment required