Cyrex partnered with Omeda Studios to conduct black box penetration testing for Predecessor, securing Unreal Engine 5 networking, live services, and core multiplayer gameplay systems ahead of continued PC release.
Predecessor blends the intensity of an over-the-shoulder shooter with the strategic depth of a MOBA. Built on Unreal Engine 5 and released on PC via Steam and the Epic Games Store, the game depends on secure multiplayer infrastructure and reliable live services.
Players assume defined MOBA roles — carry, jungler, solo-laner, support — and engage in coordinated team-based combat. In competitive titles like this, vulnerabilities in gameplay validation or service infrastructure can directly impact balance and player trust.
Omeda Studios required an external, attacker-perspective evaluation of their systems prior to broader scale.
Cyrex conducted comprehensive black box penetration testing, evaluating Predecessor without access to internal source code.
This methodology mirrors real-world attacker conditions, assessing how exposed services and gameplay systems behave when probed externally.
Our engagement focused on:
We tested live services and gameplay networking to identify potential exploit paths that could be leveraged without insider knowledge.
Using a black box approach, Cyrex:
The objective was to identify vulnerabilities from the same vantage point available to malicious actors.
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