Cyrex partnered with Gameforge to conduct black box penetration testing for OGame, securing browser-based MMO systems including messaging, premium currency, alliance management, and time-based gameplay mechanics.
OGame is a long-running browser-based MMO focused on empire building, alliance coordination, and large-scale galactic warfare. As a browser title with persistent progression and player-driven systems, its attack surface differs significantly from client-based games.
Key areas of concern included:
Because gameplay progression is time-based and heavily dependent on economic systems, vulnerabilities in these areas could directly impact balance, player fairness, and platform stability.
Gameforge required a real-world security evaluation to simulate how an external attacker might target these systems.
Cyrex conducted comprehensive black box penetration testing, emulating realistic hacking scenarios without internal documentation or source code access.
As a browser-based MMO, OGame required focused testing on:
Our engagement included testing of:
We evaluated whether gameplay actions and economic interactions were properly validated server-side and resistant to tampering.
Given OGame’s integrated messaging and forum systems, we also assessed:
These systems were reviewed to ensure they could not be leveraged as attack vectors.
Cyrex worked directly with Gameforge’s technical team, leveraging their internal bug tracking system alongside our comprehensive reporting process.
We delivered:
After patching, Cyrex conducted full sanity and regression testing to validate remediation effectiveness and confirm operational security.
“The security audits are always splendid. With the extensive reporting and risk assessment, our developers can effectively patch vulnerabilities.”
Your launch is months away. Hackers will find exploits in hours. Let our engineers secure your game before it's too late.
Response time: <24 hours • NDA included • No commitment required